OpenGL ES 2.0 Programming on ARM Linux X11

If you are interested in OpenGL ES 2.0 programming, you may know this famous book.

OpenGL ES 2.0 Programming Guide ( Addison Wesley )

The authors released some example source codes in this link.
http://code.google.com/p/opengles-book-samples/

We’ve tested the source codes with ARM Ubuntu on ODROID-X/X2/U2 which utilize the Mali GPU accelation in x11 window system.
But a few examples are not working due to some misused APIs. So we’ve fixed them and released the modified source codes.
Linux_X11_MaliTest.tar.gz

We’ve tested these examples on the ODROID and captured the running applications.

Chapter 2 : Hello Triangle.

 

Chapter 8 : Simple Vertex Shader

 

Chapter 9 : Simple Texture 2D

Chapter 9 : Texture Wrap

Chapter 9 : MipMap2D

Chapter 9 : Texture Cube map

Chapter 10 : Multi Texture

Chapter 11 : Multi Sample

Chapter 11 : Stencil Test

Chapter 13 : Practicle System

OpenGL ES 2.0 Programming on ARM Linux X11

Tip !
You can find a PDF version of this great book with Goolgling. 😉